First Shift
You wake up with no cash, no base and a city full of people who already have both.
ROB RUN is a free-to-play, early-access online crime sandbox from Kefir where every cop and every criminal is a real player on a server that wipes on a weekly cycle. This is the manual nobody in Looty Bay hands you.
Store copy, Kefir’s Steam posts and the official help centre come before any fan claim. Where a number is community-reported, the page says so and dates it.
Every file answers one search: how to change server, where money goes, why the wipe matters, what a decoder breaches. No 2,000-word preambles.
English, Russian, Portuguese, Polish and Arabic share the same evidence model, so a correction lands everywhere at once.
ROB RUN Dossier — Independent fan manual. Not affiliated with Kefir. ROB RUN and its artwork belong to their owners.
The first ten minutes are a prison break and a motel room. Lenny’s is the only safe zone in the game — no weapons, no masking, no ambush. It is where you find two other people before you find a rifle.
In ROB RUN a party is three. A clan is a hundred. Kefir’s own FAQ says the solo player will struggle in a direct clash, and the map is designed to prove it.
You are a civilian until you put on a mask. That gap — the walk before the decision — is where good players live. They read the cameras, count the staff, find the exit, and only then become a criminal.
Every crime raises Notoriety in the same visit. The payouts climb with it, and so does the response. The correct play is usually the boring one: take one load and leave.
Each server runs its own seven-day cycle from the moment it opens. At the end, the Federal Raid clears plots, bases, weapons and cash and converts them into jail time and authority. Cosmetics, your name, tutorial progress and settings survive.
Kefir has never published a global wipe hour. Anyone selling you a countdown is guessing. What you can do is prepare: spend, launder, spend again, and pick the next server before the old one dies.
These four pages cover the decisions that cost new players their first week: the loop, the first hour, the bank, and the server clock.
A complete orientation for new players — what the game is, how a session works, and the five rules that decide whether you keep your loot.
Sixty minutes, one robbery, one sale, one deposit — the fastest way to understand the loop without losing everything.
There is no signup form. The bank account is the destination of the Laundering Desk — here is the real flow, and what it protects.
A seven-day cycle per server, a wipe called the Federal Raid, and the short list of things that survive it.
The dossier is organised the way the game is: survive the first shift, learn the money, then choose a side of the law.
You wake up with no cash, no base and a city full of people who already have both.
Progression in ROB RUN is structured around money. Everything else is a way to lose it.
The longer the spree, the better the loot — and the more people who want you dead.
Your home is your castle. It is also the most obvious thing on the map.
Cops are paid from what they take off you. Some of them will take a bribe instead.
Two regions. A new server every day. A seven-day clock on everything you own.
The numbers Kefir has actually published, separated from the numbers fans invented.
We will not invent a payout, a wipe time, a menu path, an achievement list or a patch note. ROB RUN launched into Early Access on 4 November 2026 and huge parts of it are still undocumented; the honest answer is sometimes “nobody has published this yet”. Where that happens, the page says so instead of filling the gap.