All ROB RUN guides
The complete dossier, grouped by folder. Filter by keyword or open a folder for the full cluster with context. Every page is dated and sourced.
Everything a brand-new player needs before the mask goes on: the loop, the first hour, death and jail, and the controls you actually need to know.
How to play ROB RUN: the loop, the roles and the rules
A complete orientation for new players — what the game is, how a session works, and the five rules that decide whether you keep your loot.
ROB RUN first hour: a route that ends with money in the bank
Sixty minutes, one robbery, one sale, one deposit — the fastest way to understand the loop without losing everything.
ROB RUN controls and keybinds (what is actually confirmed)
The inputs the game documents, how to rebind, and why we will not invent a key list.
Cash is the progression system. Banks, deposits, cargo, decoders and the laundering desk — what each one does and what it costs you to get it wrong.
ROB RUN bank account: how money actually gets safe
There is no signup form. The bank account is the destination of the Laundering Desk — here is the real flow, and what it protects.
How to deposit money in ROB RUN (the Laundering Desk)
The step-by-step deposit route, the capacity change, and the three mistakes that cost players a full bag of cash.
How to make money in ROB RUN: the loops that actually pay
Seven income routes ranked by risk, from dumpster cash to contraband repacking, with the real numbers where sources exist.
ROB RUN cargo: open it or sell it?
The two exits for every crate, the values that matter, and how to unlock the Cargo Workbench without wasting $40,000.
ROB RUN decoder: how to get one and how base raids work
Decoders are the raid key to other players’ bases. Where they come from, what each tier breaches, and how to make your own base expensive to hack.
The criminal loop from first mask to bank vault: heists, Notoriety, police response, surrender and the prison economy.
ROB RUN heists: the robbery loop without a body count
Mask, cameras, alarms, keys and exits — the quiet version of the loop that keeps you out of prison.
ROB RUN Notoriety: levels, bonuses and the risk curve
How the heat meter works, what it pays, and why the correct play is usually to leave before level four.
Death, surrender and prison in ROB RUN
What you actually lose in each situation, how surrender works, and why a longer sentence is a currency.
Bases, storage, defence, clans, taxes and the five-tier power pyramid that decides who owns the map this week.
ROB RUN hideout guide: plots, storage and moving your base
How bases work, why land needs an owned settlement, what a safe actually protects, and how to move everything without losing it.
ROB RUN base defence: surviving raids without offline protection
What attackers actually need, what they can take, and the practical defences that work in a game with no offline shield.
ROB RUN clans: 100-player limits, roles and server scoping
How clans are sized, why they are tied to one server, and what the clan layer actually unlocks.
The ROB RUN power pyramid: Hobo to Shadow Governor
Five tiers, what each one unlocks, and why the top of the game is a tax office rather than a gun.
How the police role actually works: badges, patrol gear, confiscation income, bribes and why the developers do not want cops to be farmable NPCs.
How to become a cop in ROB RUN
Role selection, badges, patrol gear and the respawn timer that punishes dying as police.
The cop economy: confiscation, salaries and bribes
Where police money actually comes from, and why the role is designed as a paid job rather than a punishment detail.
Regions, fresh-server times, the seven-day cycle, the Prison cross-server trick, and fixes for the loading and shader screens.
How to change servers in ROB RUN
The official Prison method for joining a friend on another server, plus what happens to your progress when you move.
ROB RUN wipe schedule: what a Federal Raid resets
A seven-day cycle per server, a wipe called the Federal Raid, and the short list of things that survive it.
ROB RUN on PS5, Xbox and crossplay: what is actually confirmed
Windows-only today, no console announcement, no published crossplay — and the Steam Deck question nobody has answered officially.
“Waiting for status information” in ROB RUN: what it means and how to fix it
The loading screen that hangs for a minute and dumps you back on the map — causes, fixes, and the error code table.
ROB RUN stuck on compiling shaders or an infinite loading screen
First-launch shader work, the cache-clearing fix, and how to tell a slow PC from a broken server.
ROB RUN performance: settings that actually raise FPS
Where the frame time goes in a city full of players, and the settings worth changing first.
Hard limits and honest answers: system requirements, monetisation, achievements, vehicles and what Early Access actually promises.
ROB RUN system requirements: the exact PC specs
Minimum and recommended specs as published by Kefir, plus what they actually mean for a 5,000-player sandbox.
Is ROB RUN free to play? Price, B-Coins and pay-to-win
What ROB RUN costs, what B-Coins buy, and the two official statements that settle the pay-to-win argument.
ROB RUN achievements: why there are none yet
No Steam achievements at launch, no achievement list, and Kefir’s own plan to add progression systems later.
ROB RUN roadmap and Early Access plans (no fake dates)
The five commitments in Kefir’s Early Access FAQ, what has already shipped, and what remains unknown.