ROB RUN clans: 100-player limits, roles and server scoping
How clans are sized, why they are tied to one server, and what the clan layer actually unlocks.
Clans hold up to 100 players and exist only on the server where they were created. Parties cap at three. Clans can be switched during a wipe cycle, and clan control is what unlocks districts — including the single Shadow Governor slot on the map.
ROB RUN is a free-to-play, early-access online crime sandbox from Kefir where every cop and every criminal is a real player on a server that wipes on a weekly cycle. Clans are how players turn a seven-day server into a seven-day institution.
The numbers that matter
| Unit | Limit | Source |
|---|---|---|
| Party | 3 players | Kefir Steam post, 10 September 2026 |
| Clan | 100 players | Kefir Steam FAQ, 2 October 2026 |
| Clan scope | One server | Kefir Steam FAQ, 2 October 2026 |
| Clan switching | Allowed during a wipe cycle | Kefir Steam FAQ, 2 October 2026 |
| Shadow Governor | One per game world | Kefir Steam post, 28 October 2026 |
Roles and why they are not cosmetic
Kefir lists assigning roles, organising raids, taking territories, waging gang wars and negotiating truces as clan functions. None of those work if everyone has the same permissions. At minimum you need: someone who can invite, someone who can call a raid, and someone who can talk to the other clan without starting a war by accident.
- Recruiter — owns invitations and the roster. A 100-slot clan with 60 inactive members is a 40-player clan with worse morale.
- Quartermaster — runs storage, shipments and the laundering desk. This is the role that decides whether the clan survives a wipe week.
- Shot caller — runs raids and defences. One voice in a fight beats five opinions.
- Diplomat — the person allowed to negotiate truces. Kefir explicitly lists truces as a clan mechanic, which means somebody has to be trusted to sign one.
The server is the clan’s lifespan
Because clans are per-server, a clan is not a permanent identity. It is a seven-day project that ends with the Federal Raid. Kefir allows clan switching during a wipe cycle, which means the week boundary is when rosters reshuffle.
What clans actually unlock
District ownership requires a clan, and districts are where the passive income lives: a cut of taxes paid to settlement owners on its turf, plus faster money laundering. Above that, the clan holding the central Highlands district produces the single Shadow Governor in the game world, who taxes every other clan on the map.
Read that as a design statement: the top of ROB RUN is not a bigger gun, it is a tax base. The full ladder is in the power pyramid guide.
Joining a clan as a new player
- Join before you build. A plot inside a clan-controlled settlement is worth more than a nicer plot outside one.
- Bring a role, not a resume. “I will run the farms” gets you in; “I have 400 hours” does not.
- Check the server clock. A clan recruiting on day five is recruiting for a reset, not a campaign.
- Expect betrayal to be a mechanic, not an accident. Kefir’s own copy: “In a place where anyone can betray you, reliable allies are your most valuable asset.”
FAQ
How many players can be in a ROB RUN clan?
Up to 100, per Kefir’s 2 October FAQ post. Parties are capped at three.
Do clans carry across servers?
No. Clans currently exist only on the player’s chosen server. You can switch clans during a wipe cycle.
What do clans unlock?
District ownership, tax income from settlement owners on that turf, faster laundering, and the single Shadow Governor seat for the clan holding the central Highlands district.
The ROB RUN power pyramid: Hobo to Shadow Governor
Five tiers, what each one unlocks, and why the top of the game is a tax office rather than a gun.
ROB RUN hideout guide: plots, storage and moving your base
How bases work, why land needs an owned settlement, what a safe actually protects, and how to move everything without losing it.
ROB RUN base defence: surviving raids without offline protection
What attackers actually need, what they can take, and the practical defences that work in a game with no offline shield.